public void checkForPoison(){ for(int j = 0; j poison[j].x-((poison[j].radius)/2)){ if(sys.b[i].y-(sys.b[i].sc/2.5) < (poison[j].y +((poison[j].radius)/2)) && sys.b[i].y+(sys.b[i].sc/2.5) > (poison[j].y-((poison[j].radius)/2))) { poison[j].makeAKiller(sys.b[i].bRed, sys.b[i].bGreen, sys.b[i].bBlue); deleteBlobs(i); } } } } //PRETTY LADY AND POISON COLLISION: for(int i=0; i= poison[j].x-((poison[j].radius)/2)){ if(p[i].my[49] <= poison[j].y+((poison[j].radius)/2) && p[i].my[49] >= poison[j].y-((poison[j].radius)/2)){ poison[j].makeAKiller(p[i].trRed, p[i].trGreen, p[i].trBlue); prettypoisoned(i); } } } } //SLAMMER AND POISON COLLISION: for(int i=0; i poison[j].x-((poison[j].radius)/2)){ if(slammer[i].y-22 < (poison[j].y +((poison[j].radius)/2)) && slammer[i].y+22 > (poison[j].y-((poison[j].radius)/2))) { poison[j].makeAKiller(slammer[i].fillR, slammer[i].fillG, slammer[i].fillB); slammer[i].toKill=true; } } }//end of slammer-alive if statement } //PENCIL AND POISON COLLISION: for(int i=0; i poison[j].x-((poison[j].radius)/2)){ if(pencil[i].y-20 < (poison[j].y +((poison[j].radius)/2)) && pencil[i].y+20 > (poison[j].y-((poison[j].radius)/2))) { poison[j].makeAKiller(pencil[i].red2, pencil[i].green2, pencil[i].blue2); pencil[i].toKill=true; } } }//end of slammer-alive if statement } for(int i=0; i poison[j].x-((poison[j].radius)/2)){ if(alien[i].y-20 < (poison[j].y +((poison[j].radius)/2)) && alien[i].y+20 > (poison[j].y-((poison[j].radius)/2))) { poison[j].makeAKiller(alien[i].fillR, alien[i].fillG, alien[i].fillB); alien[i].toKill=true; } } }//end of alien-alive if statement } //BIRD AND POISON COLLISION: for(int i=0; i poison[j].x-((poison[j].radius)/2)){ if(flyer[i].y-15 < (poison[j].y +((poison[j].radius)/2)) && flyer[i].y+15 > (poison[j].y-((poison[j].radius)/2))) { poison[j].makeAKiller(flyer[i].fillR, flyer[i].fillG, flyer[i].fillB); flyer[i].toKill=true; } } }//end of flyer-alive if statement } //end of for loop for flyer and alien //CUTIES AND POISON COLLISION: for(int i=0; i poison[j].x-((poison[j].radius)/2)){ if(cuties[i].y-15 < (poison[j].y +((poison[j].radius)/2)) && cuties[i].y+15 > (poison[j].y-((poison[j].radius)/2))) { poison[j].killer(); cuties[i].toDie=true; } } }//end of flyer-alive if statement } //end of for loop for flyer and alien }//end of if poisons alive statement }//END OF POISONS FOR LOOP }